hardware sprite造句
例句與造句
- Unlike the VCS, the Astrocade did not include hardware sprite support.
- In contrast to hardware sprites Bobs were not limited in size and number.
- The dragon's neck stretched out vertically due to NES hardware sprite limitations horizontally.
- A "'hardware sprite-like objects, movable on the screen with the help of the blitter coprocessor.
- Hardware sprites have the advantage of being stored in separate memory, and therefore don't disturb the main display memory.
- It's difficult to find hardware sprite in a sentence. 用hardware sprite造句挺難的
- From these, 32 are for a background palette, plus 8 hardware sprite palettes, with 3 colors plus transparent each.
- The Atari VCS, released in 1977, features a hardware sprite implementation where five graphical objects can be moved independently of the game playfield.
- While VSprites were a virtualization of hardware sprites Bobs were drawn into a playfield by the blitter, saving and restoring the background of the GEL as required.
- Modern video graphics hardware typically does not use hardware sprites, since modern computer systems do not have the kind of limitations that sprite hardware is designed to circumvent.
- For example, the Nintendo Entertainment System explicitly supports hardware sprite multiplexing, where it has 64 hardware sprites, but is only capable of rendering 8 of them per scanline.
- For example, the Nintendo Entertainment System explicitly supports hardware sprite multiplexing, where it has 64 hardware sprites, but is only capable of rendering 8 of them per scanline.
- The " character mode " also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite.
- The TED chip had identical resolutions and video modes to the VIC-II ( bitmap or character graphics which could be high-resolution or multicolor ), but lacked hardware sprites.
- Examples of systems with hardware sprites include the Atari 8-bit family, Commodore 64, Nintendo Entertainment System, Sega Genesis, and many coin-operated arcade machines of the 1980s.
- In this mode, games can have from 4 to 10 colors, due 4 are for the background plane palette and there are two more hardware sprite planes palettes, with 3 colors plus transparent each.
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