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hardware sprite造句

"hardware sprite"是什么意思   

例句與造句

  1. Unlike the VCS, the Astrocade did not include hardware sprite support.
  2. In contrast to hardware sprites Bobs were not limited in size and number.
  3. The dragon's neck stretched out vertically due to NES hardware sprite limitations horizontally.
  4. A "'hardware sprite-like objects, movable on the screen with the help of the blitter coprocessor.
  5. Hardware sprites have the advantage of being stored in separate memory, and therefore don't disturb the main display memory.
  6. It's difficult to find hardware sprite in a sentence. 用hardware sprite造句挺難的
  7. From these, 32 are for a background palette, plus 8 hardware sprite palettes, with 3 colors plus transparent each.
  8. The Atari VCS, released in 1977, features a hardware sprite implementation where five graphical objects can be moved independently of the game playfield.
  9. While VSprites were a virtualization of hardware sprites Bobs were drawn into a playfield by the blitter, saving and restoring the background of the GEL as required.
  10. Modern video graphics hardware typically does not use hardware sprites, since modern computer systems do not have the kind of limitations that sprite hardware is designed to circumvent.
  11. For example, the Nintendo Entertainment System explicitly supports hardware sprite multiplexing, where it has 64 hardware sprites, but is only capable of rendering 8 of them per scanline.
  12. For example, the Nintendo Entertainment System explicitly supports hardware sprite multiplexing, where it has 64 hardware sprites, but is only capable of rendering 8 of them per scanline.
  13. The " character mode " also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite.
  14. The TED chip had identical resolutions and video modes to the VIC-II ( bitmap or character graphics which could be high-resolution or multicolor ), but lacked hardware sprites.
  15. Examples of systems with hardware sprites include the Atari 8-bit family, Commodore 64, Nintendo Entertainment System, Sega Genesis, and many coin-operated arcade machines of the 1980s.
  16. In this mode, games can have from 4 to 10 colors, due 4 are for the background plane palette and there are two more hardware sprite planes palettes, with 3 colors plus transparent each.
  17. 更多例句:  下一頁

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